

For example, changing ARG3 in the editor will change spawn_variables when the article actually spawns.Article spawners also have an array of Spawn Variables that you can change in the editor This will be passed into the actual articles using the spawn_variables array.The spawners can display custom icons in the editor by adding the files “icon1.png”, “icon2.png”, etc.Scripted stages will now detect the folders “/sprites/articles” (for sprites loaded via sprite_get), “/scripts”, “/scripts/attacks” and “/sounds/sfx” (for sounds loaded via sound_get).You can check which script set a stage article is using with the get_article_script function. Yes, that means you have 96 sets of scripts stage articles can use.Though each placed spawner has its own set of properties. If you hit that 99 spawner limit, 3 of those are gonna use the same scripts. You can place up to 99 of these in a stage total, though there’s 96 spawners. You can change which type the spawner will create in the editor, and the script set the article will use is dependent on the number of the spawner. You have access to 3 different types of stage articles: obj_stage_article, obj_stage_article_platform, and obj_stage_article_solid.Use the get_marker_x and get_marker_y functions to reference their positions. You can have 96 of these in a stage, and you can change their color as well as icons for better organization. Markers can be used for various reference points, like a moving platform’s path or the limits of where something can spawn.Scripted stages will get 2 new tabs, in addition to Terrain and Player spawns: Markers and Article Spawns. There’s no way to do this in-game you’re gonna be dealing with that folder a lot anyway so get used to it! Stage scripting is now available! Unlock this in your stage by opening its config.ini file and changing the scripting parameter to “1”.

One of the largest pieces is that stage scripting is now available – opening up the ability for Workshop Developers to get even more creative and push boundaries with their stages.

#Steam workshop rivals of aether update#
Thanks to the addition of Giik to the developers (along with the rest of our talented team) this update brings a ton of new planned features to Steam Workshop. You can access this version of the game through Steam Betas if you own Rivals of Aether.
#Steam workshop rivals of aether Patch#
These patch notes apply to the Steam Workshop beta branch of Rivals of Aether.
